Create Product ads
with AI
บอกไอเดียของคุณ แล้ว Agent จะตั้งค่าและพาคุณทำทีละขั้น
Create Product ads
with AI
บอกไอเดียของคุณ แล้ว Agent จะตั้งค่าและพาคุณทำทีละขั้น
ฟีเจอร์ใหม่
แรงบันดาลใจ
ไอเดียใหม่ ๆ คัดมาให้คุณ
บอกไอเดียของคุณ แล้ว Agent จะตั้งค่าและพาคุณทำทีละขั้น
บอกไอเดียของคุณ แล้ว Agent จะตั้งค่าและพาคุณทำทีละขั้น
ไอเดียใหม่ ๆ คัดมาให้คุณ
20S GTA真人风格街头 Rap MV画幅:9:16时长:20秒风格:真人电影级 GTA-inspired 街头 MV|洛杉矶西海岸|90s/00s Hip-Hop|真实街区|Lowrider|Crew Culture|高饱和暖阳|快速剪辑|电影级动作感整体发生在类似洛杉矶 South Central 的欧美街区。棕榈树、低层商铺、Liquor Market、停车场、BMX、老式美系 Lowrider、涂鸦墙、住宅街。黄金时刻暖阳,但不要过度橙色滤镜;真实皮肤、真实街道灰尘、胶片颗粒、轻微曝光呼吸、自然镜头炫光。整体像“开放世界街头游戏被真人电影化”,但不出现任何游戏 Logo、HUD、任务提示或具体游戏角色。男主:@image1 中的年轻亚洲男生 Rapper,黑色碎发,白色背心、宽松阔腿牛仔裤、银链、运动鞋。气质松弛、自信、有街头领袖感。朋友穿复古 West Coast 街头服装,整体年轻、有个性,但避免夸张帮派符号。全片男主第一帧即可进入 Rap Performance,不设计无意义空镜。00:00–00:02.2|第一帧直接抓人歌词:“Same ones with me, I don’t switch for the scene,”第一帧就是 24mm 超广角低机位近景。男主站在 Liquor Market 门口,身体距离摄影机非常近,直接面对镜头开唱。第一帧即准确对口型:“Same ones with me…”他一只手朝镜头做节奏手势,另一只手轻推镜头旁边经过的朋友。背景 Lowrider 缓慢驶入,4–5 名朋友围在门口,有人靠车、有人骑 BMX 掠过。摄影机快速倒退。男主顺势向前走。太阳从建筑侧后方射进镜头,形成短暂 Lens Flare。0.8s 左右切一次男主贴脸特写。男主继续完成:“…I don’t switch for the scene.”嘴型准确,第一秒就有表演。00:02.2–00:04.5|Lowrider + Crew歌词:“Some talk big online, get real small in the street.”男主走到停在路边的 Lowrider 前。镜头从他的肩膀旁边快速绕到车辆侧面。男主继续正面对镜头 Rap:“Some talk big online…”Lowrider 突然弹起一次。不是夸张跳车,而是具有真实机械重量感的悬挂上升。伴随鼓点:低机位轮胎特写 → 车头抬起 → 男主与 Crew 在车旁欢呼。男主继续对镜头 Rap,没有中断演唱:“…get real small in the street.”最后利用车身从摄影机前经过形成自然遮挡切镜。00:04.5–00:07.0|车内高速 Performance前两句尾音与节奏自然延续到车内。遮挡后直接进入车内。副驾驶位 20–24mm 广角。男主已经坐在驾驶位。左手握方向盘,右手朝镜头做 Rap 手势。汽车真实在住宅街行驶。快速切:驾驶位侧脸近景。↓挡风玻璃正面机位。↓嘴部与眼睛超近景。保持连续 Rap Performance 与准确嘴型。最后男主突然转头看向左侧窗外。摄影机跟着他的视线快速 Whip Pan。00:07.0–00:08.0|街区动作蒙太奇前奏前一句最后的尾韵落下。Whip Pan 直接衔接街头。BMX 骑手从摄影机前高速穿过。镜头立即向右甩。一个年轻人正沿着涂鸦墙滑板冲过。节奏开始准备进入下一组歌词。00:08–00:09.5|街区动作蒙太奇歌词:“Chrome catch light when we slide through slow,”镜头沿着滑板手的运动方向继续切。便利店门口一群朋友冲出店外。摄影机低位后退跟拍。男主从人群中出现,重新来到最前方继续 Rap:“Chrome catch light when we slide through slow…”整个段落动作方向保持一致:左 → 右 → 向摄影机。不要随机跳轴。00:09.5–00:12.0|Liquor Store Interior歌词:“If it ain’t about growth, I don’t need that smoke.”男主一边 Rap 一边倒退进入 Liquor Store。摄影机跟着他进入狭长货架。两边是饮料、零食和复古商品包装。镜头保持 24mm 广角后退。男主正面对摄影机完成:“If it ain’t about growth…”两个朋友从不同货架入口经过。男主突然靠近镜头。继续完成:“…I don’t need that smoke.”他伸手指向镜头。在手指即将碰到镜头前:快速 Match Cut。00:12.0–00:12.5|Match Cut歌词:“Used to hear ‘not yet,’…”Match Cut 到一个朋友抬手指向镜头。歌词与动作不断。此时已经来到商店外停车场。摄影机迅速后拉。才发现周围已经围了一圈人。00:12.5–00:15.0|街舞 + 社区高潮歌词继续:“…now they all say ‘when?’”中央一名街舞者完成:快速 Footwork → 单手撑地旋转半圈 → 起身。不要长时间展示舞蹈。只用约 1 秒。紧接男主从人群中挤出来,继续朝摄影机 Rap。男主完成:“…now they all say ‘when?’”朋友们在后方同时起哄、举手。BMX 从前景高速掠过形成一次自然切镜。00:15.0–00:16.0|汽车启动前半段歌词:“Funny how the doors crack wide when you win.”切至汽车内部机械动作蒙太奇。0.3s:手转动车钥匙。0.3s:老式仪表盘亮起。0.3s:白色运动鞋踩下油门。机械动作全部严格卡在 Beat 上。男主的 Rap 声继续覆盖:“Funny how the doors crack wide…”00:16.0–00:17.2|汽车启动后半段 / Payoff进入歌词:“…when you win.”随后直接进入最后 Payoff:“From the curb to the coast, yeah, we came up clean,”男主通过后视镜看向后方。后视镜里另一辆老式美系汽车快速靠近。男主嘴角轻笑。音乐正式进入最后高潮。最后:“From the curb to the coast…”发动机瞬间拉高。00:17.2–00:18.6|GTA式真人汽车高潮歌词继续:“…yeah, we came up clean,”切外景。Lowrider 从路口高速冲出。摄影机用 超低机位侧向跟拍。车辆经过十字路口。后轮扬起灰尘。随后快速甩尾转入另一条街。男主 Rap:“…yeah, we came up clean.”运动方向带出强烈横向 Motion Blur。00:18.6–00:20.0|最终 Hero Payoff歌词:“Still got day ones ridin’ when the light turns green.”车辆停在远处街口。男主已经站在驾驶位门边 / 半靠在车旁。Crew 聚集在车后。BMX 从后景穿过。摄影机缓慢向前推进。男主直接看向镜头,准确完成最后一句:“Still got day ones ridin’ when the light turns green.”最后 “green” 落在最终鼓点。男主做一个极简的抬下巴 + 指镜头动作。背景阳光正好从他肩膀后方爆开。Freeze Frame 0.15–0.2s + 轻微胶片曝光闪白结束。完整歌词时间轴[00:00–00:04]Same ones with me, I don’t switch for the scene,Some talk big online, get real small in the street.[00:04–00:08]前两句尾韵、Flow 与 Performance 自然延续,保持连续说唱,不加入无歌词停顿。[00:08–00:12]Chrome catch light when we slide through slow,If it ain’t about growth, I don’t need that smoke.[00:12–00:16]Used to hear “not yet,” now they all say “when?”,Funny how the doors crack wide when you win.[00:16–00:20|Payoff]From the curb to the coast, yeah, we came up clean,Still got day ones ridin’ when the light turns green.剪辑节奏00:00–00:07:以男主 Performance 为主,0.5–1.2 秒切镜。00:07–00:15:进入最高密度街头文化蒙太奇,BMX、滑板、Liquor Store、街舞自然交叉。00:15–00:20:明显减少碎镜,用点火动作建立期待,最后用汽车甩尾完成视觉高潮。核心转场:车身遮挡切镜、Whip Pan、人物动作 Match Cut、BMX 前景擦镜、Motion Blur。不要大量 Glitch。不要现代赛博朋克效果。不要浮夸游戏 HUD。不要手遮挡镜头转场。不要无意义慢动作。摄影语言24–35mm 广角为主;人物特写可切 50–85mm;车辆使用超低机位、贴地跟拍、车内固定机位;轻微真实手持抖动;人物动作和车辆运动必须有真实惯性;整体保持真实真人电影质感,而不是 CG 游戏过场动画。所有明确出现男主正脸、侧脸、嘴部的 Performance 镜头,都必须保持歌词准确对口型。群像、BMX、车辆、街舞和机械动作镜头允许歌词作为画外 Rap @audio1 连续播放,不需要强制出现嘴型。色彩暖金色黄金时刻 + 西海岸高饱和街区色彩;蓝天、红色商店招牌、绿色棕榈树、奶油色建筑形成自然配色;真实胶片颗粒、轻微高光溢出、柔和 Lens Flare;禁止过度 HDR、橙青滤镜、霓虹赛博色。 @image1
Seedance 2.5 · Reference
Luxury perfume commercial: glass bottle on black, fine mist sprays in slow motion, golden rim light
PixVerse V6
Music video: a singer performs under a blue spotlight, haze and light beams, crowd hands raised
PixVerse V6
Moody music video: a pianist plays a grand piano on a hill under a stormy sky, leaves swirling
PixVerse V6
หมาตีลังกา
Seedance 1.0 Pro · Text to Video
Replace the ginger Scottish Fold cat in @video1 with @image1, a cat. Keep everything else from @video1 exactly the same: the motion, camera angles, background, lighting, text overlays, and explosion sound effects.
Seedance 2.5 · Reference
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – late-1990s cable-TV cartoon, strictly flat 2D: thick bold black outlines, highly stylized geometric characters with oversized heads, angular shapes and tiny limbs, bright saturated flat colors (electric blue, orange, purple, hot pink, lime), hard-edged single-tone shadows, graphic retro-futuristic backgrounds with strong perspective lines, snappy pose-to-pose animation with huge exaggerated expressions, smear frames and impact stars. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tiny, energetic grandma inventor with huge square goggles, a white bun of hair, a lab coat with rolled-up sleeves and purple rubber gloves; a clunky orange robot with a toaster for a head. SETTING: a retro-futuristic home garage workshop with blinking control panels, tangled cables and a checkered floor. AUDIO OVERALL: an original zippy retro score with surf guitar, bouncy synth bass and bongos, crisp TV-cartoon recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): Grandma pulls a big lever with a proud grin; the toaster robot boots up, eyes lighting up. Sound: a big lever 'clunk', electric zaps, a rising synth whoop. SHOT 2 (2.5–5.5s): The robot starts firing toast slices like a machine gun, toast flying everywhere, bouncing off walls. Sound: rapid 'pop-pop-pop', surf guitar riff, comic boings. SHOT 3 (5.5–8s): Grandma dodges with wild smear-frame moves, then opens her mouth wide and catches a flying slice. Sound: whooshes, a crunchy 'chomp', a drum hit. SHOT 4 (8–10s): The robot spits out one final slice that lands on her head like a hat; she gives a thumbs up with toast in her mouth. Sound: a soft 'plop', a muffled happy grunt, a quick synth sting ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s vector TV comedy cartoon, strictly flat 2D: clean crisp vector outlines, characters with angular stylized heads, big expressive eyes with small pupils, lanky bodies and long limbs, flat colors with one soft cel-shade tone, slightly painterly urban backgrounds with soft evening light, punchy comedic energy with fast smash-cut reaction shots. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): three teen friends: a tall girl with a teal undercut and a denim vest, a short chubby boy with a backwards red cap and a gap-toothed grin, and a skinny boy with spiky black hair, big round glasses and knee pads. SETTING: a graffiti-free back alley at golden hour with brick walls, dumpsters and a homemade wooden skate ramp. AUDIO OVERALL: an original punchy pop-punk garage-rock riff with crunchy guitar, bass and drums, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): The three proudly hammer the last nail into their wobbly wooden ramp and high-five. Sound: hammering, a guitar power chord, a triple high-five clap. SHOT 2 (2.5–5s): The teal-haired girl drops in on her skateboard, flying up the ramp with a big grin. Sound: skateboard wheels rolling, a punchy drum fill. SHOT 3 (5–7.5s): Smash cut: the ramp folds like cardboard under her; planks fly everywhere in a dust cloud. Sound: a loud wooden crash, the music cuts out, a single cowbell. SHOT 4 (7.5–10s): The dust clears: she has landed perfectly on top of the plank pile, striking a cool pose, as the two boys gape, then cheer. Sound: a beat of silence, then the guitar riff kicks back in and the boys whoop. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – minimalist 1960s–70s theatrical cartoon short, strictly flat 2D: loose, wobbly, hand-drawn black marker lines, very simple shapes, flat fills, backgrounds painted in soft watercolor on visible textured paper with lots of empty white space, a sparse limited palette; cool, elegant pantomime comedy told only through slick poses, sly side glances and perfectly timed gags. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tall, slender, sophisticated teal heron in a small black bowler hat with half-closed, sly eyes; a tiny, round, grumpy snail with a striped shell and big eyebrows. SETTING: a garden bench and a little round table with one cookie on a plate, against a mostly white watercolor background with a few loose green bushes. AUDIO OVERALL: an original cool, understated jazz tune with vibraphone, clarinet, upright bass and brushed drums, warm vintage recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The heron strolls in, spots the single cookie, and slowly reaches for it with an elegant wing. Sound: soft vibraphone and walking bass, tip-toe footsteps. SHOT 2 (3–5.5s): The snail is already on the cookie, giving the heron a long flat stare. The heron freezes mid-reach and glances sideways at the camera. Sound: the music stops, a single clarinet note bending downward. SHOT 3 (5.5–8s): The heron casually lifts its bowler hat, produces a second cookie from underneath and puts it beside the snail with a polite bow. Sound: a magical vibraphone glissando, a gentle cymbal tap. SHOT 4 (8–10s): The snail slowly smiles; the heron sits, crosses its legs and nibbles its own cookie, both sharing a satisfied look. Sound: soft crunching, the jazz tune resolving smoothly. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – modern 2010s TV cartoon, strictly flat 2D: very simple rounded character shapes, thin even black outlines, flat pastel colors with almost no shading, tiny dot eyes and minimal faces, a soft cozy palette of butter yellow, sage green, peach and sky blue, clean flat backgrounds made of simple shapes with light paper texture; deadpan, gentle comedic acting with small subtle movements and long funny pauses. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tall, shy raccoon in an oversized green beanie and a hoodie, holding a laundry basket. SETTING: a quiet late-night laundromat with a row of round-window washing machines, plastic chairs, a vending machine and soft fluorescent light. AUDIO OVERALL: an original soft, cozy lo-fi tune with ukulele, glockenspiel and gentle hand claps, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The raccoon pulls clean laundry out of a dryer and counts socks; one striped sock has no partner. Sound: a dryer door clunk, soft lo-fi beat. SHOT 2 (3–6s): He searches everywhere: under the chair, in the basket, inside his beanie. Sound: rustling, little hums of confusion. SHOT 3 (6–8.5s): He slowly turns: the missing sock is spinning round and round alone in a neighboring washing machine window. Long deadpan stare. Sound: the beat stops, a rhythmic 'whum-whum' of the drum, one glockenspiel note. SHOT 4 (8.5–10s): He sits down in front of the machine with a juice box and watches it spin like television. Sound: a straw slurp, the ukulele tune softly returning. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – late-1990s cable-TV cartoon, strictly flat 2D: thick bold black outlines, highly stylized geometric characters with oversized heads, angular shapes and tiny limbs, bright saturated flat colors (electric blue, orange, purple, hot pink, lime), hard-edged single-tone shadows, graphic retro-futuristic backgrounds with strong perspective lines, snappy pose-to-pose animation with huge exaggerated expressions, smear frames and impact stars. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a confident little boy with a buzz cut, a huge forehead, a lime-green jumpsuit and chunky orange gloves; his fat, unimpressed white cat with a pink nose. SETTING: a backyard tree-house laboratory full of bubbling beakers, blinking dials and a giant zig-zag radar dish. AUDIO OVERALL: an original zippy retro score with surf guitar, bouncy synth bass and bongos, crisp TV-cartoon recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): The boy aims a chunky ray gun at the cat with an evil-genius grin. Sound: a power-up whine, a dramatic synth chord. SHOT 2 (2.5–5s): The beam fires — but the cat inflates and grows until it fills the whole tree house, the boy squashed against the wall. Sound: a zap, a long stretchy 'bwoooong', creaking wood. SHOT 3 (5–7.5s): The giant cat looks down at him, tiny in comparison, and slowly lifts one huge paw. Sound: a deep rumbling purr, a nervous gulp, a drum roll. SHOT 4 (7.5–10s): The paw gently pats his head and the giant cat curls up on top of him for a nap; only his feet stick out, wiggling. Sound: a soft 'pat', a big satisfied purr, a muffled 'mmph!', a surf-guitar sting. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s mystery-comedy TV cartoon, strictly flat 2D: clean confident outlines, cel shading with one hard shadow tone, a moody night palette of deep teal, sea green and midnight blue with warm flashlight-yellow accents, dramatic rim light, painted atmospheric backgrounds with drifting fog, cobwebs and crooked silhouettes; spooky but kid-friendly comedic tone. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): two friends: a tall, nervous boy with a mop of brown hair, a striped scarf and a flashlight; a short, fearless girl with a high ponytail and an instant camera. SETTING: an abandoned retro bowling alley at night, dusty lanes, flickering neon light, fog drifting across the floor. AUDIO OVERALL: an original spooky-comedy score with a wobbly organ, plucked double bass, eerie whistling synth and timpani, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The two creep along the lanes; in lane seven, the pins suddenly fall down by themselves with nobody there. Sound: a hollow rolling rumble, a strike crash, an eerie organ chord. SHOT 2 (3–5.5s): The boy leaps into the girl's arms, teeth chattering, while she raises her camera calmly. Sound: chattering teeth, a timpani roll. SHOT 3 (5.5–8s): Camera flash! In the bright light, a tiny black kitten is revealed sitting at the end of the lane, batting a bowling ball with its paw. Sound: a camera flash 'fwip', a tiny 'mew'. SHOT 4 (8–10s): The kitten rolls the ball back and knocks the boy over like a pin; the girl snaps a photo, laughing. Sound: rolling, a soft 'bonk', a giggle, a playful organ button ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – early-1960s hand-drawn feature animation look, strictly flat 2D: sketchy, scratchy black pencil-and-photocopy outlines with visible rough construction lines and broken, uneven line weight; flat, slightly muted cel colors that sit loosely inside the lines (fills drift a little off the outlines); backgrounds painted in loose gouache and watercolor with dry-brush strokes and quick ink scribbles for leaves, bricks and grass; palette of olive green, rust, ochre, slate blue and cream; soft film grain; elegant, naturalistic hand-animated acting on twos. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a big, plump ginger mother cat with a calm face; three tiny kittens — one white, one black, one striped. SETTING: a warm old-fashioned flat kitchen with flowered wallpaper, a cast-iron stove, a lace tablecloth and a kettle heating on the stove. AUDIO OVERALL: an original lively mid-century orchestral comedy score with pizzicato strings, bassoon, clarinet and light brushed snare, warm vintage mono recording with a soft crackle, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The kittens tumble and play with a ball of yarn on the kitchen table while the mother cat dozes in an armchair. Sound: soft mews, a playful pizzicato tune. SHOT 2 (3–5.5s): The kettle starts to whistle loudly; all three kittens leap in fright and dive under a knitted tea cozy. Sound: a rising kettle whistle, three tiny squeaks, a clarinet shriek. SHOT 3 (5.5–8s): The mother cat opens one eye, calmly takes the kettle off the stove and lifts the tea cozy. Sound: the whistle dying down, a gentle bassoon. SHOT 4 (8–10s): Three little faces peek out from under the cozy, then snuggle against their mother's side. Sound: soft purring, tiny mews, a warm string ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
A young warrior girl with a sword leaps across snowy cliffs during a blizzard, epic fantasy film, cinematic
PixVerse C1
A majestic dragon with golden scales glides above a sea of clouds at sunrise, epic fantasy film
PixVerse C1
Car commercial: a white sports car speeds along a coastal highway at golden hour, low tracking shot
PixVerse V6
หมาตัวนี้กำลังยืนกิน hotdog
Seedance 2.5 · Image to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – early-1960s hand-drawn feature animation look, strictly flat 2D: sketchy, scratchy black pencil-and-photocopy outlines with visible rough construction lines and broken, uneven line weight; flat, slightly muted cel colors that sit loosely inside the lines (fills drift a little off the outlines); backgrounds painted in loose gouache and watercolor with dry-brush strokes and quick ink scribbles for leaves, bricks and grass; palette of olive green, rust, ochre, slate blue and cream; soft film grain; elegant, naturalistic hand-animated acting on twos. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tall, lanky young postman with a long nose, a rust-brown coat, a dark green cap and a leather mail bag; his small scruffy grey terrier with a red scarf. SETTING: a breezy park path lined with tall trees, a pond and a wrought-iron bench, cloudy blue-grey sky. AUDIO OVERALL: an original lively mid-century orchestral comedy score with pizzicato strings, bassoon, clarinet and light brushed snare, warm vintage mono recording with a soft crackle, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): Wide shot. The postman strolls along the path with a big black umbrella; a strong gust suddenly turns the umbrella inside out and yanks it away. Sound: a whoosh of wind, a surprised gasp, pizzicato strings scurrying. SHOT 2 (3–6s): The terrier leaps, catches the umbrella handle in its teeth and is lifted into the air, legs paddling, ears flapping. Sound: a happy bark, a rising clarinet run, wind whistling. SHOT 3 (6–8.5s): The postman sprints and dives, grabbing the dog just as the umbrella sails off over the pond; both tumble into a pile of autumn leaves. Sound: running footsteps, a big leafy crunch, a bassoon 'bwomp'. SHOT 4 (8.5–10s): Close-up. The terrier pops out of the leaves wearing a leaf like a hat and licks the postman's cheek; he laughs. Sound: a short laugh, a happy yip, a light orchestral button ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – modern 2010s TV cartoon, strictly flat 2D: very simple rounded character shapes, thin even black outlines, flat pastel colors with almost no shading, tiny dot eyes and minimal faces, a soft cozy palette of butter yellow, sage green, peach and sky blue, clean flat backgrounds made of simple shapes with light paper texture; deadpan, gentle comedic acting with small subtle movements and long funny pauses. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a big, round, sleepy capybara in a tiny knitted hat; a small hedgehog with round glasses and a tote bag; an elderly gecko who runs the stall. SETTING: a cozy Thai night market at dusk with string lights, steam rising from bamboo baskets and a hand-painted stall sign with no readable words. AUDIO OVERALL: an original soft, cozy lo-fi tune with ukulele, glockenspiel and gentle hand claps, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The capybara and the hedgehog stand in line, staring at one last steaming dumpling in the basket. Sound: soft market chatter, sizzling, a gentle ukulele strum. SHOT 2 (3–5.5s): Close-up of both faces, slowly turning to look at each other in deadpan silence. Sound: the music stops, a single glockenspiel 'ting', a cricket chirp. SHOT 3 (5.5–8s): The gecko calmly cuts the dumpling into two perfect halves and hands one to each. Sound: a tiny knife 'tock', a soft 'aww' hum from the capybara. SHOT 4 (8–10s): They sit side by side on a little stool, each taking a tiny bite as steam fogs the hedgehog's glasses. Sound: a soft chew, a content sigh, the ukulele tune finishing warmly. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s mystery-comedy TV cartoon, strictly flat 2D: clean confident outlines, cel shading with one hard shadow tone, a moody night palette of deep teal, sea green and midnight blue with warm flashlight-yellow accents, dramatic rim light, painted atmospheric backgrounds with drifting fog, cobwebs and crooked silhouettes; spooky but kid-friendly comedic tone. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a brave ten-year-old girl detective with curly hair, a yellow raincoat, rubber boots and a big flashlight; her chubby pet raccoon in a tiny matching raincoat. SETTING: the inside of a creaky old lighthouse at night, spiral iron stairs, cobwebs, moonlight through a round window, drifting fog. AUDIO OVERALL: an original spooky-comedy score with a wobbly organ, plucked double bass, eerie whistling synth and timpani, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The girl and the raccoon tiptoe up the spiral stairs; her flashlight beam shakes. Sound: creaking steps, howling wind, a wobbly organ note. SHOT 2 (3–5.5s): In the dark above, dozens of glowing yellow eyes blink open all at once. The raccoon jumps into her arms, fur standing straight up. Sound: a timpani boom, an eerie whistle, a squeak of fright. SHOT 3 (5.5–8s): She swings the flashlight up: it is a family of fluffy baby owls lined up on a beam, blinking sleepily. Sound: soft 'hoo-hoo' coos, the music turns gentle. SHOT 4 (8–10s): The smallest owl hops onto the raccoon's head; the girl laughs and the raccoon gives a nervous grin. Sound: a giggle, a tiny 'hoo', a playful plucked-bass button ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – early-1960s hand-drawn feature animation look, strictly flat 2D: sketchy, scratchy black pencil-and-photocopy outlines with visible rough construction lines and broken, uneven line weight; flat, slightly muted cel colors that sit loosely inside the lines (fills drift a little off the outlines); backgrounds painted in loose gouache and watercolor with dry-brush strokes and quick ink scribbles for leaves, bricks and grass; palette of olive green, rust, ochre, slate blue and cream; soft film grain; elegant, naturalistic hand-animated acting on twos. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): an elegant elderly lady in an olive tweed suit, pearls and a small hat with a big feather; a plump, proud grey pigeon. SETTING: a city bus stop by a park with red-brick buildings, black railings and a painted lamp post, soft morning light. AUDIO OVERALL: an original lively mid-century orchestral comedy score with pizzicato strings, bassoon, clarinet and light brushed snare, warm vintage mono recording with a soft crackle, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): A gust of wind lifts the lady's feathered hat off her head; she clutches the air in shock. Sound: a gust, a gasp, a pizzicato tumble. SHOT 2 (2.5–5s): The pigeon catches the hat, puts it on, and struts proudly along the railing, feather bobbing. Sound: proud coos, a strutting bassoon melody. SHOT 3 (5–7.5s): The lady narrows her eyes, then calmly opens her handbag and offers a breadcrumb. The pigeon hesitates. Sound: a handbag clasp click, a questioning clarinet trill. SHOT 4 (7.5–10s): The pigeon trades the hat for the crumb; she puts the hat back on with great dignity and gives the pigeon a small nod. Sound: a happy peck, a dignified 'hmph', a warm orchestral ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s vector TV comedy cartoon, strictly flat 2D: clean crisp vector outlines, characters with angular stylized heads, big expressive eyes with small pupils, lanky bodies and long limbs, flat colors with one soft cel-shade tone, slightly painterly urban backgrounds with soft evening light, punchy comedic energy with fast smash-cut reaction shots. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a punky teen girl with a hot-pink mohawk, freckles and a black apron; her lanky nerdy best friend with a bowl haircut, braces and a paper hat. SETTING: a tiny food truck window at an evening street market, grilled pork skewers on a smoking grill, string lights, a long line of customers outside. AUDIO OVERALL: an original punchy pop-punk garage-rock riff with crunchy guitar, bass and drums, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): The line of hungry customers stretches into the distance; the friend panics, eyes spinning. Sound: crowd murmur, an alarm-like guitar riff. SHOT 2 (2.5–5.5s): The girl cracks her knuckles and flips twenty skewers at once in the air, a blur of speed lines and flames. Sound: sizzling, flame whooshes, fast drums. SHOT 3 (5.5–8s): Skewers land perfectly in a row of open hands of customers out the window, one after another. Sound: a rhythmic 'thwip-thwip-thwip', cheering. SHOT 4 (8–10s): The last skewer lands in the friend's mouth; he gives a thumbs up with watery eyes from the spice as she smirks. Sound: a chomp, a high-pitched 'hot!' squeak, a power-chord ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – minimalist 1960s–70s theatrical cartoon short, strictly flat 2D: loose, wobbly, hand-drawn black marker lines, very simple shapes, flat fills, backgrounds painted in soft watercolor on visible textured paper with lots of empty white space, a sparse limited palette; cool, elegant pantomime comedy told only through slick poses, sly side glances and perfectly timed gags. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a lanky, laid-back orange fox painter in a beret and a long striped scarf, holding a fine brush. SETTING: an almost empty white watercolor-paper world, only a few soft color washes. AUDIO OVERALL: an original cool, understated jazz tune with vibraphone, clarinet, upright bass and brushed drums, warm vintage recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The fox draws a single black line across the empty white space; the line wiggles and turns into a staircase. Sound: a soft brush stroke, a playful vibraphone run. SHOT 2 (3–6s): He climbs the stairs with a cool, smooth walk, glancing at the camera with a smug look. Sound: walking bass, light footsteps in rhythm. SHOT 3 (6–8s): The staircase behind him rolls up like a measuring tape; he hangs in the air, looks down, then back at the camera. Sound: a zippy 'zzzip', the music stops, one clarinet note. SHOT 4 (8–10s): He calmly paints an umbrella in midair, opens it and floats gently down, tipping his beret. Sound: a quick brush flick, a soft 'poof', a smooth jazz ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
20S GTA真人风格街头 Rap MV画幅:9:16时长:20秒风格:真人电影级 GTA-inspired 街头 MV|洛杉矶西海岸|90s/00s Hip-Hop|真实街区|Lowrider|Crew Culture|高饱和暖阳|快速剪辑|电影级动作感整体发生在类似洛杉矶 South Central 的欧美街区。棕榈树、低层商铺、Liquor Market、停车场、BMX、老式美系 Lowrider、涂鸦墙、住宅街。黄金时刻暖阳,但不要过度橙色滤镜;真实皮肤、真实街道灰尘、胶片颗粒、轻微曝光呼吸、自然镜头炫光。整体像“开放世界街头游戏被真人电影化”,但不出现任何游戏 Logo、HUD、任务提示或具体游戏角色。男主:@image1 中的年轻亚洲男生 Rapper,黑色碎发,白色背心、宽松阔腿牛仔裤、银链、运动鞋。气质松弛、自信、有街头领袖感。朋友穿复古 West Coast 街头服装,整体年轻、有个性,但避免夸张帮派符号。全片男主第一帧即可进入 Rap Performance,不设计无意义空镜。00:00–00:02.2|第一帧直接抓人歌词:“Same ones with me, I don’t switch for the scene,”第一帧就是 24mm 超广角低机位近景。男主站在 Liquor Market 门口,身体距离摄影机非常近,直接面对镜头开唱。第一帧即准确对口型:“Same ones with me…”他一只手朝镜头做节奏手势,另一只手轻推镜头旁边经过的朋友。背景 Lowrider 缓慢驶入,4–5 名朋友围在门口,有人靠车、有人骑 BMX 掠过。摄影机快速倒退。男主顺势向前走。太阳从建筑侧后方射进镜头,形成短暂 Lens Flare。0.8s 左右切一次男主贴脸特写。男主继续完成:“…I don’t switch for the scene.”嘴型准确,第一秒就有表演。00:02.2–00:04.5|Lowrider + Crew歌词:“Some talk big online, get real small in the street.”男主走到停在路边的 Lowrider 前。镜头从他的肩膀旁边快速绕到车辆侧面。男主继续正面对镜头 Rap:“Some talk big online…”Lowrider 突然弹起一次。不是夸张跳车,而是具有真实机械重量感的悬挂上升。伴随鼓点:低机位轮胎特写 → 车头抬起 → 男主与 Crew 在车旁欢呼。男主继续对镜头 Rap,没有中断演唱:“…get real small in the street.”最后利用车身从摄影机前经过形成自然遮挡切镜。00:04.5–00:07.0|车内高速 Performance前两句尾音与节奏自然延续到车内。遮挡后直接进入车内。副驾驶位 20–24mm 广角。男主已经坐在驾驶位。左手握方向盘,右手朝镜头做 Rap 手势。汽车真实在住宅街行驶。快速切:驾驶位侧脸近景。↓挡风玻璃正面机位。↓嘴部与眼睛超近景。保持连续 Rap Performance 与准确嘴型。最后男主突然转头看向左侧窗外。摄影机跟着他的视线快速 Whip Pan。00:07.0–00:08.0|街区动作蒙太奇前奏前一句最后的尾韵落下。Whip Pan 直接衔接街头。BMX 骑手从摄影机前高速穿过。镜头立即向右甩。一个年轻人正沿着涂鸦墙滑板冲过。节奏开始准备进入下一组歌词。00:08–00:09.5|街区动作蒙太奇歌词:“Chrome catch light when we slide through slow,”镜头沿着滑板手的运动方向继续切。便利店门口一群朋友冲出店外。摄影机低位后退跟拍。男主从人群中出现,重新来到最前方继续 Rap:“Chrome catch light when we slide through slow…”整个段落动作方向保持一致:左 → 右 → 向摄影机。不要随机跳轴。00:09.5–00:12.0|Liquor Store Interior歌词:“If it ain’t about growth, I don’t need that smoke.”男主一边 Rap 一边倒退进入 Liquor Store。摄影机跟着他进入狭长货架。两边是饮料、零食和复古商品包装。镜头保持 24mm 广角后退。男主正面对摄影机完成:“If it ain’t about growth…”两个朋友从不同货架入口经过。男主突然靠近镜头。继续完成:“…I don’t need that smoke.”他伸手指向镜头。在手指即将碰到镜头前:快速 Match Cut。00:12.0–00:12.5|Match Cut歌词:“Used to hear ‘not yet,’…”Match Cut 到一个朋友抬手指向镜头。歌词与动作不断。此时已经来到商店外停车场。摄影机迅速后拉。才发现周围已经围了一圈人。00:12.5–00:15.0|街舞 + 社区高潮歌词继续:“…now they all say ‘when?’”中央一名街舞者完成:快速 Footwork → 单手撑地旋转半圈 → 起身。不要长时间展示舞蹈。只用约 1 秒。紧接男主从人群中挤出来,继续朝摄影机 Rap。男主完成:“…now they all say ‘when?’”朋友们在后方同时起哄、举手。BMX 从前景高速掠过形成一次自然切镜。00:15.0–00:16.0|汽车启动前半段歌词:“Funny how the doors crack wide when you win.”切至汽车内部机械动作蒙太奇。0.3s:手转动车钥匙。0.3s:老式仪表盘亮起。0.3s:白色运动鞋踩下油门。机械动作全部严格卡在 Beat 上。男主的 Rap 声继续覆盖:“Funny how the doors crack wide…”00:16.0–00:17.2|汽车启动后半段 / Payoff进入歌词:“…when you win.”随后直接进入最后 Payoff:“From the curb to the coast, yeah, we came up clean,”男主通过后视镜看向后方。后视镜里另一辆老式美系汽车快速靠近。男主嘴角轻笑。音乐正式进入最后高潮。最后:“From the curb to the coast…”发动机瞬间拉高。00:17.2–00:18.6|GTA式真人汽车高潮歌词继续:“…yeah, we came up clean,”切外景。Lowrider 从路口高速冲出。摄影机用 超低机位侧向跟拍。车辆经过十字路口。后轮扬起灰尘。随后快速甩尾转入另一条街。男主 Rap:“…yeah, we came up clean.”运动方向带出强烈横向 Motion Blur。00:18.6–00:20.0|最终 Hero Payoff歌词:“Still got day ones ridin’ when the light turns green.”车辆停在远处街口。男主已经站在驾驶位门边 / 半靠在车旁。Crew 聚集在车后。BMX 从后景穿过。摄影机缓慢向前推进。男主直接看向镜头,准确完成最后一句:“Still got day ones ridin’ when the light turns green.”最后 “green” 落在最终鼓点。男主做一个极简的抬下巴 + 指镜头动作。背景阳光正好从他肩膀后方爆开。Freeze Frame 0.15–0.2s + 轻微胶片曝光闪白结束。完整歌词时间轴[00:00–00:04]Same ones with me, I don’t switch for the scene,Some talk big online, get real small in the street.[00:04–00:08]前两句尾韵、Flow 与 Performance 自然延续,保持连续说唱,不加入无歌词停顿。[00:08–00:12]Chrome catch light when we slide through slow,If it ain’t about growth, I don’t need that smoke.[00:12–00:16]Used to hear “not yet,” now they all say “when?”,Funny how the doors crack wide when you win.[00:16–00:20|Payoff]From the curb to the coast, yeah, we came up clean,Still got day ones ridin’ when the light turns green.剪辑节奏00:00–00:07:以男主 Performance 为主,0.5–1.2 秒切镜。00:07–00:15:进入最高密度街头文化蒙太奇,BMX、滑板、Liquor Store、街舞自然交叉。00:15–00:20:明显减少碎镜,用点火动作建立期待,最后用汽车甩尾完成视觉高潮。核心转场:车身遮挡切镜、Whip Pan、人物动作 Match Cut、BMX 前景擦镜、Motion Blur。不要大量 Glitch。不要现代赛博朋克效果。不要浮夸游戏 HUD。不要手遮挡镜头转场。不要无意义慢动作。摄影语言24–35mm 广角为主;人物特写可切 50–85mm;车辆使用超低机位、贴地跟拍、车内固定机位;轻微真实手持抖动;人物动作和车辆运动必须有真实惯性;整体保持真实真人电影质感,而不是 CG 游戏过场动画。所有明确出现男主正脸、侧脸、嘴部的 Performance 镜头,都必须保持歌词准确对口型。群像、BMX、车辆、街舞和机械动作镜头允许歌词作为画外 Rap @audio1 连续播放,不需要强制出现嘴型。色彩暖金色黄金时刻 + 西海岸高饱和街区色彩;蓝天、红色商店招牌、绿色棕榈树、奶油色建筑形成自然配色;真实胶片颗粒、轻微高光溢出、柔和 Lens Flare;禁止过度 HDR、橙青滤镜、霓虹赛博色。 @image1
Seedance 2.5 · Reference
Moody music video: a pianist plays a grand piano on a hill under a stormy sky, leaves swirling
PixVerse V6
หมาตีลังกา
Seedance 1.0 Pro · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – early-1960s hand-drawn feature animation look, strictly flat 2D: sketchy, scratchy black pencil-and-photocopy outlines with visible rough construction lines and broken, uneven line weight; flat, slightly muted cel colors that sit loosely inside the lines (fills drift a little off the outlines); backgrounds painted in loose gouache and watercolor with dry-brush strokes and quick ink scribbles for leaves, bricks and grass; palette of olive green, rust, ochre, slate blue and cream; soft film grain; elegant, naturalistic hand-animated acting on twos. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tall, lanky young postman with a long nose, a rust-brown coat, a dark green cap and a leather mail bag; his small scruffy grey terrier with a red scarf. SETTING: a breezy park path lined with tall trees, a pond and a wrought-iron bench, cloudy blue-grey sky. AUDIO OVERALL: an original lively mid-century orchestral comedy score with pizzicato strings, bassoon, clarinet and light brushed snare, warm vintage mono recording with a soft crackle, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): Wide shot. The postman strolls along the path with a big black umbrella; a strong gust suddenly turns the umbrella inside out and yanks it away. Sound: a whoosh of wind, a surprised gasp, pizzicato strings scurrying. SHOT 2 (3–6s): The terrier leaps, catches the umbrella handle in its teeth and is lifted into the air, legs paddling, ears flapping. Sound: a happy bark, a rising clarinet run, wind whistling. SHOT 3 (6–8.5s): The postman sprints and dives, grabbing the dog just as the umbrella sails off over the pond; both tumble into a pile of autumn leaves. Sound: running footsteps, a big leafy crunch, a bassoon 'bwomp'. SHOT 4 (8.5–10s): Close-up. The terrier pops out of the leaves wearing a leaf like a hat and licks the postman's cheek; he laughs. Sound: a short laugh, a happy yip, a light orchestral button ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – late-1990s cable-TV cartoon, strictly flat 2D: thick bold black outlines, highly stylized geometric characters with oversized heads, angular shapes and tiny limbs, bright saturated flat colors (electric blue, orange, purple, hot pink, lime), hard-edged single-tone shadows, graphic retro-futuristic backgrounds with strong perspective lines, snappy pose-to-pose animation with huge exaggerated expressions, smear frames and impact stars. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tiny, energetic grandma inventor with huge square goggles, a white bun of hair, a lab coat with rolled-up sleeves and purple rubber gloves; a clunky orange robot with a toaster for a head. SETTING: a retro-futuristic home garage workshop with blinking control panels, tangled cables and a checkered floor. AUDIO OVERALL: an original zippy retro score with surf guitar, bouncy synth bass and bongos, crisp TV-cartoon recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): Grandma pulls a big lever with a proud grin; the toaster robot boots up, eyes lighting up. Sound: a big lever 'clunk', electric zaps, a rising synth whoop. SHOT 2 (2.5–5.5s): The robot starts firing toast slices like a machine gun, toast flying everywhere, bouncing off walls. Sound: rapid 'pop-pop-pop', surf guitar riff, comic boings. SHOT 3 (5.5–8s): Grandma dodges with wild smear-frame moves, then opens her mouth wide and catches a flying slice. Sound: whooshes, a crunchy 'chomp', a drum hit. SHOT 4 (8–10s): The robot spits out one final slice that lands on her head like a hat; she gives a thumbs up with toast in her mouth. Sound: a soft 'plop', a muffled happy grunt, a quick synth sting ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s vector TV comedy cartoon, strictly flat 2D: clean crisp vector outlines, characters with angular stylized heads, big expressive eyes with small pupils, lanky bodies and long limbs, flat colors with one soft cel-shade tone, slightly painterly urban backgrounds with soft evening light, punchy comedic energy with fast smash-cut reaction shots. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): three teen friends: a tall girl with a teal undercut and a denim vest, a short chubby boy with a backwards red cap and a gap-toothed grin, and a skinny boy with spiky black hair, big round glasses and knee pads. SETTING: a graffiti-free back alley at golden hour with brick walls, dumpsters and a homemade wooden skate ramp. AUDIO OVERALL: an original punchy pop-punk garage-rock riff with crunchy guitar, bass and drums, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): The three proudly hammer the last nail into their wobbly wooden ramp and high-five. Sound: hammering, a guitar power chord, a triple high-five clap. SHOT 2 (2.5–5s): The teal-haired girl drops in on her skateboard, flying up the ramp with a big grin. Sound: skateboard wheels rolling, a punchy drum fill. SHOT 3 (5–7.5s): Smash cut: the ramp folds like cardboard under her; planks fly everywhere in a dust cloud. Sound: a loud wooden crash, the music cuts out, a single cowbell. SHOT 4 (7.5–10s): The dust clears: she has landed perfectly on top of the plank pile, striking a cool pose, as the two boys gape, then cheer. Sound: a beat of silence, then the guitar riff kicks back in and the boys whoop. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – minimalist 1960s–70s theatrical cartoon short, strictly flat 2D: loose, wobbly, hand-drawn black marker lines, very simple shapes, flat fills, backgrounds painted in soft watercolor on visible textured paper with lots of empty white space, a sparse limited palette; cool, elegant pantomime comedy told only through slick poses, sly side glances and perfectly timed gags. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tall, slender, sophisticated teal heron in a small black bowler hat with half-closed, sly eyes; a tiny, round, grumpy snail with a striped shell and big eyebrows. SETTING: a garden bench and a little round table with one cookie on a plate, against a mostly white watercolor background with a few loose green bushes. AUDIO OVERALL: an original cool, understated jazz tune with vibraphone, clarinet, upright bass and brushed drums, warm vintage recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The heron strolls in, spots the single cookie, and slowly reaches for it with an elegant wing. Sound: soft vibraphone and walking bass, tip-toe footsteps. SHOT 2 (3–5.5s): The snail is already on the cookie, giving the heron a long flat stare. The heron freezes mid-reach and glances sideways at the camera. Sound: the music stops, a single clarinet note bending downward. SHOT 3 (5.5–8s): The heron casually lifts its bowler hat, produces a second cookie from underneath and puts it beside the snail with a polite bow. Sound: a magical vibraphone glissando, a gentle cymbal tap. SHOT 4 (8–10s): The snail slowly smiles; the heron sits, crosses its legs and nibbles its own cookie, both sharing a satisfied look. Sound: soft crunching, the jazz tune resolving smoothly. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – late-1990s cable-TV cartoon, strictly flat 2D: thick bold black outlines, highly stylized geometric characters with oversized heads, angular shapes and tiny limbs, bright saturated flat colors (electric blue, orange, purple, hot pink, lime), hard-edged single-tone shadows, graphic retro-futuristic backgrounds with strong perspective lines, snappy pose-to-pose animation with huge exaggerated expressions, smear frames and impact stars. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a confident little boy with a buzz cut, a huge forehead, a lime-green jumpsuit and chunky orange gloves; his fat, unimpressed white cat with a pink nose. SETTING: a backyard tree-house laboratory full of bubbling beakers, blinking dials and a giant zig-zag radar dish. AUDIO OVERALL: an original zippy retro score with surf guitar, bouncy synth bass and bongos, crisp TV-cartoon recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): The boy aims a chunky ray gun at the cat with an evil-genius grin. Sound: a power-up whine, a dramatic synth chord. SHOT 2 (2.5–5s): The beam fires — but the cat inflates and grows until it fills the whole tree house, the boy squashed against the wall. Sound: a zap, a long stretchy 'bwoooong', creaking wood. SHOT 3 (5–7.5s): The giant cat looks down at him, tiny in comparison, and slowly lifts one huge paw. Sound: a deep rumbling purr, a nervous gulp, a drum roll. SHOT 4 (7.5–10s): The paw gently pats his head and the giant cat curls up on top of him for a nap; only his feet stick out, wiggling. Sound: a soft 'pat', a big satisfied purr, a muffled 'mmph!', a surf-guitar sting. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – minimalist 1960s–70s theatrical cartoon short, strictly flat 2D: loose, wobbly, hand-drawn black marker lines, very simple shapes, flat fills, backgrounds painted in soft watercolor on visible textured paper with lots of empty white space, a sparse limited palette; cool, elegant pantomime comedy told only through slick poses, sly side glances and perfectly timed gags. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a lanky, laid-back orange fox painter in a beret and a long striped scarf, holding a fine brush. SETTING: an almost empty white watercolor-paper world, only a few soft color washes. AUDIO OVERALL: an original cool, understated jazz tune with vibraphone, clarinet, upright bass and brushed drums, warm vintage recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The fox draws a single black line across the empty white space; the line wiggles and turns into a staircase. Sound: a soft brush stroke, a playful vibraphone run. SHOT 2 (3–6s): He climbs the stairs with a cool, smooth walk, glancing at the camera with a smug look. Sound: walking bass, light footsteps in rhythm. SHOT 3 (6–8s): The staircase behind him rolls up like a measuring tape; he hangs in the air, looks down, then back at the camera. Sound: a zippy 'zzzip', the music stops, one clarinet note. SHOT 4 (8–10s): He calmly paints an umbrella in midair, opens it and floats gently down, tipping his beret. Sound: a quick brush flick, a soft 'poof', a smooth jazz ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
A young warrior girl with a sword leaps across snowy cliffs during a blizzard, epic fantasy film, cinematic
PixVerse C1
Music video: a singer performs under a blue spotlight, haze and light beams, crowd hands raised
PixVerse V6
หมาตัวนี้กำลังยืนกิน hotdog
Seedance 2.5 · Image to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – modern 2010s TV cartoon, strictly flat 2D: very simple rounded character shapes, thin even black outlines, flat pastel colors with almost no shading, tiny dot eyes and minimal faces, a soft cozy palette of butter yellow, sage green, peach and sky blue, clean flat backgrounds made of simple shapes with light paper texture; deadpan, gentle comedic acting with small subtle movements and long funny pauses. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a big, round, sleepy capybara in a tiny knitted hat; a small hedgehog with round glasses and a tote bag; an elderly gecko who runs the stall. SETTING: a cozy Thai night market at dusk with string lights, steam rising from bamboo baskets and a hand-painted stall sign with no readable words. AUDIO OVERALL: an original soft, cozy lo-fi tune with ukulele, glockenspiel and gentle hand claps, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The capybara and the hedgehog stand in line, staring at one last steaming dumpling in the basket. Sound: soft market chatter, sizzling, a gentle ukulele strum. SHOT 2 (3–5.5s): Close-up of both faces, slowly turning to look at each other in deadpan silence. Sound: the music stops, a single glockenspiel 'ting', a cricket chirp. SHOT 3 (5.5–8s): The gecko calmly cuts the dumpling into two perfect halves and hands one to each. Sound: a tiny knife 'tock', a soft 'aww' hum from the capybara. SHOT 4 (8–10s): They sit side by side on a little stool, each taking a tiny bite as steam fogs the hedgehog's glasses. Sound: a soft chew, a content sigh, the ukulele tune finishing warmly. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – modern 2010s TV cartoon, strictly flat 2D: very simple rounded character shapes, thin even black outlines, flat pastel colors with almost no shading, tiny dot eyes and minimal faces, a soft cozy palette of butter yellow, sage green, peach and sky blue, clean flat backgrounds made of simple shapes with light paper texture; deadpan, gentle comedic acting with small subtle movements and long funny pauses. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tall, shy raccoon in an oversized green beanie and a hoodie, holding a laundry basket. SETTING: a quiet late-night laundromat with a row of round-window washing machines, plastic chairs, a vending machine and soft fluorescent light. AUDIO OVERALL: an original soft, cozy lo-fi tune with ukulele, glockenspiel and gentle hand claps, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The raccoon pulls clean laundry out of a dryer and counts socks; one striped sock has no partner. Sound: a dryer door clunk, soft lo-fi beat. SHOT 2 (3–6s): He searches everywhere: under the chair, in the basket, inside his beanie. Sound: rustling, little hums of confusion. SHOT 3 (6–8.5s): He slowly turns: the missing sock is spinning round and round alone in a neighboring washing machine window. Long deadpan stare. Sound: the beat stops, a rhythmic 'whum-whum' of the drum, one glockenspiel note. SHOT 4 (8.5–10s): He sits down in front of the machine with a juice box and watches it spin like television. Sound: a straw slurp, the ukulele tune softly returning. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s vector TV comedy cartoon, strictly flat 2D: clean crisp vector outlines, characters with angular stylized heads, big expressive eyes with small pupils, lanky bodies and long limbs, flat colors with one soft cel-shade tone, slightly painterly urban backgrounds with soft evening light, punchy comedic energy with fast smash-cut reaction shots. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a punky teen girl with a hot-pink mohawk, freckles and a black apron; her lanky nerdy best friend with a bowl haircut, braces and a paper hat. SETTING: a tiny food truck window at an evening street market, grilled pork skewers on a smoking grill, string lights, a long line of customers outside. AUDIO OVERALL: an original punchy pop-punk garage-rock riff with crunchy guitar, bass and drums, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): The line of hungry customers stretches into the distance; the friend panics, eyes spinning. Sound: crowd murmur, an alarm-like guitar riff. SHOT 2 (2.5–5.5s): The girl cracks her knuckles and flips twenty skewers at once in the air, a blur of speed lines and flames. Sound: sizzling, flame whooshes, fast drums. SHOT 3 (5.5–8s): Skewers land perfectly in a row of open hands of customers out the window, one after another. Sound: a rhythmic 'thwip-thwip-thwip', cheering. SHOT 4 (8–10s): The last skewer lands in the friend's mouth; he gives a thumbs up with watery eyes from the spice as she smirks. Sound: a chomp, a high-pitched 'hot!' squeak, a power-chord ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – early-1960s hand-drawn feature animation look, strictly flat 2D: sketchy, scratchy black pencil-and-photocopy outlines with visible rough construction lines and broken, uneven line weight; flat, slightly muted cel colors that sit loosely inside the lines (fills drift a little off the outlines); backgrounds painted in loose gouache and watercolor with dry-brush strokes and quick ink scribbles for leaves, bricks and grass; palette of olive green, rust, ochre, slate blue and cream; soft film grain; elegant, naturalistic hand-animated acting on twos. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a big, plump ginger mother cat with a calm face; three tiny kittens — one white, one black, one striped. SETTING: a warm old-fashioned flat kitchen with flowered wallpaper, a cast-iron stove, a lace tablecloth and a kettle heating on the stove. AUDIO OVERALL: an original lively mid-century orchestral comedy score with pizzicato strings, bassoon, clarinet and light brushed snare, warm vintage mono recording with a soft crackle, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The kittens tumble and play with a ball of yarn on the kitchen table while the mother cat dozes in an armchair. Sound: soft mews, a playful pizzicato tune. SHOT 2 (3–5.5s): The kettle starts to whistle loudly; all three kittens leap in fright and dive under a knitted tea cozy. Sound: a rising kettle whistle, three tiny squeaks, a clarinet shriek. SHOT 3 (5.5–8s): The mother cat opens one eye, calmly takes the kettle off the stove and lifts the tea cozy. Sound: the whistle dying down, a gentle bassoon. SHOT 4 (8–10s): Three little faces peek out from under the cozy, then snuggle against their mother's side. Sound: soft purring, tiny mews, a warm string ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
A majestic dragon with golden scales glides above a sea of clouds at sunrise, epic fantasy film
PixVerse C1
Luxury perfume commercial: glass bottle on black, fine mist sprays in slow motion, golden rim light
PixVerse V6
Car commercial: a white sports car speeds along a coastal highway at golden hour, low tracking shot
PixVerse V6
Replace the ginger Scottish Fold cat in @video1 with @image1, a cat. Keep everything else from @video1 exactly the same: the motion, camera angles, background, lighting, text overlays, and explosion sound effects.
Seedance 2.5 · Reference
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s mystery-comedy TV cartoon, strictly flat 2D: clean confident outlines, cel shading with one hard shadow tone, a moody night palette of deep teal, sea green and midnight blue with warm flashlight-yellow accents, dramatic rim light, painted atmospheric backgrounds with drifting fog, cobwebs and crooked silhouettes; spooky but kid-friendly comedic tone. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a brave ten-year-old girl detective with curly hair, a yellow raincoat, rubber boots and a big flashlight; her chubby pet raccoon in a tiny matching raincoat. SETTING: the inside of a creaky old lighthouse at night, spiral iron stairs, cobwebs, moonlight through a round window, drifting fog. AUDIO OVERALL: an original spooky-comedy score with a wobbly organ, plucked double bass, eerie whistling synth and timpani, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The girl and the raccoon tiptoe up the spiral stairs; her flashlight beam shakes. Sound: creaking steps, howling wind, a wobbly organ note. SHOT 2 (3–5.5s): In the dark above, dozens of glowing yellow eyes blink open all at once. The raccoon jumps into her arms, fur standing straight up. Sound: a timpani boom, an eerie whistle, a squeak of fright. SHOT 3 (5.5–8s): She swings the flashlight up: it is a family of fluffy baby owls lined up on a beam, blinking sleepily. Sound: soft 'hoo-hoo' coos, the music turns gentle. SHOT 4 (8–10s): The smallest owl hops onto the raccoon's head; the girl laughs and the raccoon gives a nervous grin. Sound: a giggle, a tiny 'hoo', a playful plucked-bass button ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – early-1960s hand-drawn feature animation look, strictly flat 2D: sketchy, scratchy black pencil-and-photocopy outlines with visible rough construction lines and broken, uneven line weight; flat, slightly muted cel colors that sit loosely inside the lines (fills drift a little off the outlines); backgrounds painted in loose gouache and watercolor with dry-brush strokes and quick ink scribbles for leaves, bricks and grass; palette of olive green, rust, ochre, slate blue and cream; soft film grain; elegant, naturalistic hand-animated acting on twos. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): an elegant elderly lady in an olive tweed suit, pearls and a small hat with a big feather; a plump, proud grey pigeon. SETTING: a city bus stop by a park with red-brick buildings, black railings and a painted lamp post, soft morning light. AUDIO OVERALL: an original lively mid-century orchestral comedy score with pizzicato strings, bassoon, clarinet and light brushed snare, warm vintage mono recording with a soft crackle, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): A gust of wind lifts the lady's feathered hat off her head; she clutches the air in shock. Sound: a gust, a gasp, a pizzicato tumble. SHOT 2 (2.5–5s): The pigeon catches the hat, puts it on, and struts proudly along the railing, feather bobbing. Sound: proud coos, a strutting bassoon melody. SHOT 3 (5–7.5s): The lady narrows her eyes, then calmly opens her handbag and offers a breadcrumb. The pigeon hesitates. Sound: a handbag clasp click, a questioning clarinet trill. SHOT 4 (7.5–10s): The pigeon trades the hat for the crumb; she puts the hat back on with great dignity and gives the pigeon a small nod. Sound: a happy peck, a dignified 'hmph', a warm orchestral ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s mystery-comedy TV cartoon, strictly flat 2D: clean confident outlines, cel shading with one hard shadow tone, a moody night palette of deep teal, sea green and midnight blue with warm flashlight-yellow accents, dramatic rim light, painted atmospheric backgrounds with drifting fog, cobwebs and crooked silhouettes; spooky but kid-friendly comedic tone. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): two friends: a tall, nervous boy with a mop of brown hair, a striped scarf and a flashlight; a short, fearless girl with a high ponytail and an instant camera. SETTING: an abandoned retro bowling alley at night, dusty lanes, flickering neon light, fog drifting across the floor. AUDIO OVERALL: an original spooky-comedy score with a wobbly organ, plucked double bass, eerie whistling synth and timpani, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The two creep along the lanes; in lane seven, the pins suddenly fall down by themselves with nobody there. Sound: a hollow rolling rumble, a strike crash, an eerie organ chord. SHOT 2 (3–5.5s): The boy leaps into the girl's arms, teeth chattering, while she raises her camera calmly. Sound: chattering teeth, a timpani roll. SHOT 3 (5.5–8s): Camera flash! In the bright light, a tiny black kitten is revealed sitting at the end of the lane, batting a bowling ball with its paw. Sound: a camera flash 'fwip', a tiny 'mew'. SHOT 4 (8–10s): The kitten rolls the ball back and knocks the boy over like a pin; the girl snaps a photo, laughing. Sound: rolling, a soft 'bonk', a giggle, a playful organ button ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
20S GTA真人风格街头 Rap MV画幅:9:16时长:20秒风格:真人电影级 GTA-inspired 街头 MV|洛杉矶西海岸|90s/00s Hip-Hop|真实街区|Lowrider|Crew Culture|高饱和暖阳|快速剪辑|电影级动作感整体发生在类似洛杉矶 South Central 的欧美街区。棕榈树、低层商铺、Liquor Market、停车场、BMX、老式美系 Lowrider、涂鸦墙、住宅街。黄金时刻暖阳,但不要过度橙色滤镜;真实皮肤、真实街道灰尘、胶片颗粒、轻微曝光呼吸、自然镜头炫光。整体像“开放世界街头游戏被真人电影化”,但不出现任何游戏 Logo、HUD、任务提示或具体游戏角色。男主:@image1 中的年轻亚洲男生 Rapper,黑色碎发,白色背心、宽松阔腿牛仔裤、银链、运动鞋。气质松弛、自信、有街头领袖感。朋友穿复古 West Coast 街头服装,整体年轻、有个性,但避免夸张帮派符号。全片男主第一帧即可进入 Rap Performance,不设计无意义空镜。00:00–00:02.2|第一帧直接抓人歌词:“Same ones with me, I don’t switch for the scene,”第一帧就是 24mm 超广角低机位近景。男主站在 Liquor Market 门口,身体距离摄影机非常近,直接面对镜头开唱。第一帧即准确对口型:“Same ones with me…”他一只手朝镜头做节奏手势,另一只手轻推镜头旁边经过的朋友。背景 Lowrider 缓慢驶入,4–5 名朋友围在门口,有人靠车、有人骑 BMX 掠过。摄影机快速倒退。男主顺势向前走。太阳从建筑侧后方射进镜头,形成短暂 Lens Flare。0.8s 左右切一次男主贴脸特写。男主继续完成:“…I don’t switch for the scene.”嘴型准确,第一秒就有表演。00:02.2–00:04.5|Lowrider + Crew歌词:“Some talk big online, get real small in the street.”男主走到停在路边的 Lowrider 前。镜头从他的肩膀旁边快速绕到车辆侧面。男主继续正面对镜头 Rap:“Some talk big online…”Lowrider 突然弹起一次。不是夸张跳车,而是具有真实机械重量感的悬挂上升。伴随鼓点:低机位轮胎特写 → 车头抬起 → 男主与 Crew 在车旁欢呼。男主继续对镜头 Rap,没有中断演唱:“…get real small in the street.”最后利用车身从摄影机前经过形成自然遮挡切镜。00:04.5–00:07.0|车内高速 Performance前两句尾音与节奏自然延续到车内。遮挡后直接进入车内。副驾驶位 20–24mm 广角。男主已经坐在驾驶位。左手握方向盘,右手朝镜头做 Rap 手势。汽车真实在住宅街行驶。快速切:驾驶位侧脸近景。↓挡风玻璃正面机位。↓嘴部与眼睛超近景。保持连续 Rap Performance 与准确嘴型。最后男主突然转头看向左侧窗外。摄影机跟着他的视线快速 Whip Pan。00:07.0–00:08.0|街区动作蒙太奇前奏前一句最后的尾韵落下。Whip Pan 直接衔接街头。BMX 骑手从摄影机前高速穿过。镜头立即向右甩。一个年轻人正沿着涂鸦墙滑板冲过。节奏开始准备进入下一组歌词。00:08–00:09.5|街区动作蒙太奇歌词:“Chrome catch light when we slide through slow,”镜头沿着滑板手的运动方向继续切。便利店门口一群朋友冲出店外。摄影机低位后退跟拍。男主从人群中出现,重新来到最前方继续 Rap:“Chrome catch light when we slide through slow…”整个段落动作方向保持一致:左 → 右 → 向摄影机。不要随机跳轴。00:09.5–00:12.0|Liquor Store Interior歌词:“If it ain’t about growth, I don’t need that smoke.”男主一边 Rap 一边倒退进入 Liquor Store。摄影机跟着他进入狭长货架。两边是饮料、零食和复古商品包装。镜头保持 24mm 广角后退。男主正面对摄影机完成:“If it ain’t about growth…”两个朋友从不同货架入口经过。男主突然靠近镜头。继续完成:“…I don’t need that smoke.”他伸手指向镜头。在手指即将碰到镜头前:快速 Match Cut。00:12.0–00:12.5|Match Cut歌词:“Used to hear ‘not yet,’…”Match Cut 到一个朋友抬手指向镜头。歌词与动作不断。此时已经来到商店外停车场。摄影机迅速后拉。才发现周围已经围了一圈人。00:12.5–00:15.0|街舞 + 社区高潮歌词继续:“…now they all say ‘when?’”中央一名街舞者完成:快速 Footwork → 单手撑地旋转半圈 → 起身。不要长时间展示舞蹈。只用约 1 秒。紧接男主从人群中挤出来,继续朝摄影机 Rap。男主完成:“…now they all say ‘when?’”朋友们在后方同时起哄、举手。BMX 从前景高速掠过形成一次自然切镜。00:15.0–00:16.0|汽车启动前半段歌词:“Funny how the doors crack wide when you win.”切至汽车内部机械动作蒙太奇。0.3s:手转动车钥匙。0.3s:老式仪表盘亮起。0.3s:白色运动鞋踩下油门。机械动作全部严格卡在 Beat 上。男主的 Rap 声继续覆盖:“Funny how the doors crack wide…”00:16.0–00:17.2|汽车启动后半段 / Payoff进入歌词:“…when you win.”随后直接进入最后 Payoff:“From the curb to the coast, yeah, we came up clean,”男主通过后视镜看向后方。后视镜里另一辆老式美系汽车快速靠近。男主嘴角轻笑。音乐正式进入最后高潮。最后:“From the curb to the coast…”发动机瞬间拉高。00:17.2–00:18.6|GTA式真人汽车高潮歌词继续:“…yeah, we came up clean,”切外景。Lowrider 从路口高速冲出。摄影机用 超低机位侧向跟拍。车辆经过十字路口。后轮扬起灰尘。随后快速甩尾转入另一条街。男主 Rap:“…yeah, we came up clean.”运动方向带出强烈横向 Motion Blur。00:18.6–00:20.0|最终 Hero Payoff歌词:“Still got day ones ridin’ when the light turns green.”车辆停在远处街口。男主已经站在驾驶位门边 / 半靠在车旁。Crew 聚集在车后。BMX 从后景穿过。摄影机缓慢向前推进。男主直接看向镜头,准确完成最后一句:“Still got day ones ridin’ when the light turns green.”最后 “green” 落在最终鼓点。男主做一个极简的抬下巴 + 指镜头动作。背景阳光正好从他肩膀后方爆开。Freeze Frame 0.15–0.2s + 轻微胶片曝光闪白结束。完整歌词时间轴[00:00–00:04]Same ones with me, I don’t switch for the scene,Some talk big online, get real small in the street.[00:04–00:08]前两句尾韵、Flow 与 Performance 自然延续,保持连续说唱,不加入无歌词停顿。[00:08–00:12]Chrome catch light when we slide through slow,If it ain’t about growth, I don’t need that smoke.[00:12–00:16]Used to hear “not yet,” now they all say “when?”,Funny how the doors crack wide when you win.[00:16–00:20|Payoff]From the curb to the coast, yeah, we came up clean,Still got day ones ridin’ when the light turns green.剪辑节奏00:00–00:07:以男主 Performance 为主,0.5–1.2 秒切镜。00:07–00:15:进入最高密度街头文化蒙太奇,BMX、滑板、Liquor Store、街舞自然交叉。00:15–00:20:明显减少碎镜,用点火动作建立期待,最后用汽车甩尾完成视觉高潮。核心转场:车身遮挡切镜、Whip Pan、人物动作 Match Cut、BMX 前景擦镜、Motion Blur。不要大量 Glitch。不要现代赛博朋克效果。不要浮夸游戏 HUD。不要手遮挡镜头转场。不要无意义慢动作。摄影语言24–35mm 广角为主;人物特写可切 50–85mm;车辆使用超低机位、贴地跟拍、车内固定机位;轻微真实手持抖动;人物动作和车辆运动必须有真实惯性;整体保持真实真人电影质感,而不是 CG 游戏过场动画。所有明确出现男主正脸、侧脸、嘴部的 Performance 镜头,都必须保持歌词准确对口型。群像、BMX、车辆、街舞和机械动作镜头允许歌词作为画外 Rap @audio1 连续播放,不需要强制出现嘴型。色彩暖金色黄金时刻 + 西海岸高饱和街区色彩;蓝天、红色商店招牌、绿色棕榈树、奶油色建筑形成自然配色;真实胶片颗粒、轻微高光溢出、柔和 Lens Flare;禁止过度 HDR、橙青滤镜、霓虹赛博色。 @image1
Seedance 2.5 · Reference
Replace the ginger Scottish Fold cat in @video1 with @image1, a cat. Keep everything else from @video1 exactly the same: the motion, camera angles, background, lighting, text overlays, and explosion sound effects.
Seedance 2.5 · Reference
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – early-1960s hand-drawn feature animation look, strictly flat 2D: sketchy, scratchy black pencil-and-photocopy outlines with visible rough construction lines and broken, uneven line weight; flat, slightly muted cel colors that sit loosely inside the lines (fills drift a little off the outlines); backgrounds painted in loose gouache and watercolor with dry-brush strokes and quick ink scribbles for leaves, bricks and grass; palette of olive green, rust, ochre, slate blue and cream; soft film grain; elegant, naturalistic hand-animated acting on twos. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): an elegant elderly lady in an olive tweed suit, pearls and a small hat with a big feather; a plump, proud grey pigeon. SETTING: a city bus stop by a park with red-brick buildings, black railings and a painted lamp post, soft morning light. AUDIO OVERALL: an original lively mid-century orchestral comedy score with pizzicato strings, bassoon, clarinet and light brushed snare, warm vintage mono recording with a soft crackle, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): A gust of wind lifts the lady's feathered hat off her head; she clutches the air in shock. Sound: a gust, a gasp, a pizzicato tumble. SHOT 2 (2.5–5s): The pigeon catches the hat, puts it on, and struts proudly along the railing, feather bobbing. Sound: proud coos, a strutting bassoon melody. SHOT 3 (5–7.5s): The lady narrows her eyes, then calmly opens her handbag and offers a breadcrumb. The pigeon hesitates. Sound: a handbag clasp click, a questioning clarinet trill. SHOT 4 (7.5–10s): The pigeon trades the hat for the crumb; she puts the hat back on with great dignity and gives the pigeon a small nod. Sound: a happy peck, a dignified 'hmph', a warm orchestral ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – minimalist 1960s–70s theatrical cartoon short, strictly flat 2D: loose, wobbly, hand-drawn black marker lines, very simple shapes, flat fills, backgrounds painted in soft watercolor on visible textured paper with lots of empty white space, a sparse limited palette; cool, elegant pantomime comedy told only through slick poses, sly side glances and perfectly timed gags. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a lanky, laid-back orange fox painter in a beret and a long striped scarf, holding a fine brush. SETTING: an almost empty white watercolor-paper world, only a few soft color washes. AUDIO OVERALL: an original cool, understated jazz tune with vibraphone, clarinet, upright bass and brushed drums, warm vintage recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The fox draws a single black line across the empty white space; the line wiggles and turns into a staircase. Sound: a soft brush stroke, a playful vibraphone run. SHOT 2 (3–6s): He climbs the stairs with a cool, smooth walk, glancing at the camera with a smug look. Sound: walking bass, light footsteps in rhythm. SHOT 3 (6–8s): The staircase behind him rolls up like a measuring tape; he hangs in the air, looks down, then back at the camera. Sound: a zippy 'zzzip', the music stops, one clarinet note. SHOT 4 (8–10s): He calmly paints an umbrella in midair, opens it and floats gently down, tipping his beret. Sound: a quick brush flick, a soft 'poof', a smooth jazz ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
A young warrior girl with a sword leaps across snowy cliffs during a blizzard, epic fantasy film, cinematic
PixVerse C1
หมาตัวนี้กำลังยืนกิน hotdog
Seedance 2.5 · Image to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s vector TV comedy cartoon, strictly flat 2D: clean crisp vector outlines, characters with angular stylized heads, big expressive eyes with small pupils, lanky bodies and long limbs, flat colors with one soft cel-shade tone, slightly painterly urban backgrounds with soft evening light, punchy comedic energy with fast smash-cut reaction shots. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): three teen friends: a tall girl with a teal undercut and a denim vest, a short chubby boy with a backwards red cap and a gap-toothed grin, and a skinny boy with spiky black hair, big round glasses and knee pads. SETTING: a graffiti-free back alley at golden hour with brick walls, dumpsters and a homemade wooden skate ramp. AUDIO OVERALL: an original punchy pop-punk garage-rock riff with crunchy guitar, bass and drums, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): The three proudly hammer the last nail into their wobbly wooden ramp and high-five. Sound: hammering, a guitar power chord, a triple high-five clap. SHOT 2 (2.5–5s): The teal-haired girl drops in on her skateboard, flying up the ramp with a big grin. Sound: skateboard wheels rolling, a punchy drum fill. SHOT 3 (5–7.5s): Smash cut: the ramp folds like cardboard under her; planks fly everywhere in a dust cloud. Sound: a loud wooden crash, the music cuts out, a single cowbell. SHOT 4 (7.5–10s): The dust clears: she has landed perfectly on top of the plank pile, striking a cool pose, as the two boys gape, then cheer. Sound: a beat of silence, then the guitar riff kicks back in and the boys whoop. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – minimalist 1960s–70s theatrical cartoon short, strictly flat 2D: loose, wobbly, hand-drawn black marker lines, very simple shapes, flat fills, backgrounds painted in soft watercolor on visible textured paper with lots of empty white space, a sparse limited palette; cool, elegant pantomime comedy told only through slick poses, sly side glances and perfectly timed gags. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tall, slender, sophisticated teal heron in a small black bowler hat with half-closed, sly eyes; a tiny, round, grumpy snail with a striped shell and big eyebrows. SETTING: a garden bench and a little round table with one cookie on a plate, against a mostly white watercolor background with a few loose green bushes. AUDIO OVERALL: an original cool, understated jazz tune with vibraphone, clarinet, upright bass and brushed drums, warm vintage recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The heron strolls in, spots the single cookie, and slowly reaches for it with an elegant wing. Sound: soft vibraphone and walking bass, tip-toe footsteps. SHOT 2 (3–5.5s): The snail is already on the cookie, giving the heron a long flat stare. The heron freezes mid-reach and glances sideways at the camera. Sound: the music stops, a single clarinet note bending downward. SHOT 3 (5.5–8s): The heron casually lifts its bowler hat, produces a second cookie from underneath and puts it beside the snail with a polite bow. Sound: a magical vibraphone glissando, a gentle cymbal tap. SHOT 4 (8–10s): The snail slowly smiles; the heron sits, crosses its legs and nibbles its own cookie, both sharing a satisfied look. Sound: soft crunching, the jazz tune resolving smoothly. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – late-1990s cable-TV cartoon, strictly flat 2D: thick bold black outlines, highly stylized geometric characters with oversized heads, angular shapes and tiny limbs, bright saturated flat colors (electric blue, orange, purple, hot pink, lime), hard-edged single-tone shadows, graphic retro-futuristic backgrounds with strong perspective lines, snappy pose-to-pose animation with huge exaggerated expressions, smear frames and impact stars. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a confident little boy with a buzz cut, a huge forehead, a lime-green jumpsuit and chunky orange gloves; his fat, unimpressed white cat with a pink nose. SETTING: a backyard tree-house laboratory full of bubbling beakers, blinking dials and a giant zig-zag radar dish. AUDIO OVERALL: an original zippy retro score with surf guitar, bouncy synth bass and bongos, crisp TV-cartoon recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): The boy aims a chunky ray gun at the cat with an evil-genius grin. Sound: a power-up whine, a dramatic synth chord. SHOT 2 (2.5–5s): The beam fires — but the cat inflates and grows until it fills the whole tree house, the boy squashed against the wall. Sound: a zap, a long stretchy 'bwoooong', creaking wood. SHOT 3 (5–7.5s): The giant cat looks down at him, tiny in comparison, and slowly lifts one huge paw. Sound: a deep rumbling purr, a nervous gulp, a drum roll. SHOT 4 (7.5–10s): The paw gently pats his head and the giant cat curls up on top of him for a nap; only his feet stick out, wiggling. Sound: a soft 'pat', a big satisfied purr, a muffled 'mmph!', a surf-guitar sting. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – early-1960s hand-drawn feature animation look, strictly flat 2D: sketchy, scratchy black pencil-and-photocopy outlines with visible rough construction lines and broken, uneven line weight; flat, slightly muted cel colors that sit loosely inside the lines (fills drift a little off the outlines); backgrounds painted in loose gouache and watercolor with dry-brush strokes and quick ink scribbles for leaves, bricks and grass; palette of olive green, rust, ochre, slate blue and cream; soft film grain; elegant, naturalistic hand-animated acting on twos. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a big, plump ginger mother cat with a calm face; three tiny kittens — one white, one black, one striped. SETTING: a warm old-fashioned flat kitchen with flowered wallpaper, a cast-iron stove, a lace tablecloth and a kettle heating on the stove. AUDIO OVERALL: an original lively mid-century orchestral comedy score with pizzicato strings, bassoon, clarinet and light brushed snare, warm vintage mono recording with a soft crackle, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The kittens tumble and play with a ball of yarn on the kitchen table while the mother cat dozes in an armchair. Sound: soft mews, a playful pizzicato tune. SHOT 2 (3–5.5s): The kettle starts to whistle loudly; all three kittens leap in fright and dive under a knitted tea cozy. Sound: a rising kettle whistle, three tiny squeaks, a clarinet shriek. SHOT 3 (5.5–8s): The mother cat opens one eye, calmly takes the kettle off the stove and lifts the tea cozy. Sound: the whistle dying down, a gentle bassoon. SHOT 4 (8–10s): Three little faces peek out from under the cozy, then snuggle against their mother's side. Sound: soft purring, tiny mews, a warm string ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
A majestic dragon with golden scales glides above a sea of clouds at sunrise, epic fantasy film
PixVerse C1
Car commercial: a white sports car speeds along a coastal highway at golden hour, low tracking shot
PixVerse V6
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – early-1960s hand-drawn feature animation look, strictly flat 2D: sketchy, scratchy black pencil-and-photocopy outlines with visible rough construction lines and broken, uneven line weight; flat, slightly muted cel colors that sit loosely inside the lines (fills drift a little off the outlines); backgrounds painted in loose gouache and watercolor with dry-brush strokes and quick ink scribbles for leaves, bricks and grass; palette of olive green, rust, ochre, slate blue and cream; soft film grain; elegant, naturalistic hand-animated acting on twos. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tall, lanky young postman with a long nose, a rust-brown coat, a dark green cap and a leather mail bag; his small scruffy grey terrier with a red scarf. SETTING: a breezy park path lined with tall trees, a pond and a wrought-iron bench, cloudy blue-grey sky. AUDIO OVERALL: an original lively mid-century orchestral comedy score with pizzicato strings, bassoon, clarinet and light brushed snare, warm vintage mono recording with a soft crackle, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): Wide shot. The postman strolls along the path with a big black umbrella; a strong gust suddenly turns the umbrella inside out and yanks it away. Sound: a whoosh of wind, a surprised gasp, pizzicato strings scurrying. SHOT 2 (3–6s): The terrier leaps, catches the umbrella handle in its teeth and is lifted into the air, legs paddling, ears flapping. Sound: a happy bark, a rising clarinet run, wind whistling. SHOT 3 (6–8.5s): The postman sprints and dives, grabbing the dog just as the umbrella sails off over the pond; both tumble into a pile of autumn leaves. Sound: running footsteps, a big leafy crunch, a bassoon 'bwomp'. SHOT 4 (8.5–10s): Close-up. The terrier pops out of the leaves wearing a leaf like a hat and licks the postman's cheek; he laughs. Sound: a short laugh, a happy yip, a light orchestral button ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – late-1990s cable-TV cartoon, strictly flat 2D: thick bold black outlines, highly stylized geometric characters with oversized heads, angular shapes and tiny limbs, bright saturated flat colors (electric blue, orange, purple, hot pink, lime), hard-edged single-tone shadows, graphic retro-futuristic backgrounds with strong perspective lines, snappy pose-to-pose animation with huge exaggerated expressions, smear frames and impact stars. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tiny, energetic grandma inventor with huge square goggles, a white bun of hair, a lab coat with rolled-up sleeves and purple rubber gloves; a clunky orange robot with a toaster for a head. SETTING: a retro-futuristic home garage workshop with blinking control panels, tangled cables and a checkered floor. AUDIO OVERALL: an original zippy retro score with surf guitar, bouncy synth bass and bongos, crisp TV-cartoon recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): Grandma pulls a big lever with a proud grin; the toaster robot boots up, eyes lighting up. Sound: a big lever 'clunk', electric zaps, a rising synth whoop. SHOT 2 (2.5–5.5s): The robot starts firing toast slices like a machine gun, toast flying everywhere, bouncing off walls. Sound: rapid 'pop-pop-pop', surf guitar riff, comic boings. SHOT 3 (5.5–8s): Grandma dodges with wild smear-frame moves, then opens her mouth wide and catches a flying slice. Sound: whooshes, a crunchy 'chomp', a drum hit. SHOT 4 (8–10s): The robot spits out one final slice that lands on her head like a hat; she gives a thumbs up with toast in her mouth. Sound: a soft 'plop', a muffled happy grunt, a quick synth sting ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s mystery-comedy TV cartoon, strictly flat 2D: clean confident outlines, cel shading with one hard shadow tone, a moody night palette of deep teal, sea green and midnight blue with warm flashlight-yellow accents, dramatic rim light, painted atmospheric backgrounds with drifting fog, cobwebs and crooked silhouettes; spooky but kid-friendly comedic tone. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a brave ten-year-old girl detective with curly hair, a yellow raincoat, rubber boots and a big flashlight; her chubby pet raccoon in a tiny matching raincoat. SETTING: the inside of a creaky old lighthouse at night, spiral iron stairs, cobwebs, moonlight through a round window, drifting fog. AUDIO OVERALL: an original spooky-comedy score with a wobbly organ, plucked double bass, eerie whistling synth and timpani, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The girl and the raccoon tiptoe up the spiral stairs; her flashlight beam shakes. Sound: creaking steps, howling wind, a wobbly organ note. SHOT 2 (3–5.5s): In the dark above, dozens of glowing yellow eyes blink open all at once. The raccoon jumps into her arms, fur standing straight up. Sound: a timpani boom, an eerie whistle, a squeak of fright. SHOT 3 (5.5–8s): She swings the flashlight up: it is a family of fluffy baby owls lined up on a beam, blinking sleepily. Sound: soft 'hoo-hoo' coos, the music turns gentle. SHOT 4 (8–10s): The smallest owl hops onto the raccoon's head; the girl laughs and the raccoon gives a nervous grin. Sound: a giggle, a tiny 'hoo', a playful plucked-bass button ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 16:9 widescreen, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – modern 2010s TV cartoon, strictly flat 2D: very simple rounded character shapes, thin even black outlines, flat pastel colors with almost no shading, tiny dot eyes and minimal faces, a soft cozy palette of butter yellow, sage green, peach and sky blue, clean flat backgrounds made of simple shapes with light paper texture; deadpan, gentle comedic acting with small subtle movements and long funny pauses. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a tall, shy raccoon in an oversized green beanie and a hoodie, holding a laundry basket. SETTING: a quiet late-night laundromat with a row of round-window washing machines, plastic chairs, a vending machine and soft fluorescent light. AUDIO OVERALL: an original soft, cozy lo-fi tune with ukulele, glockenspiel and gentle hand claps, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The raccoon pulls clean laundry out of a dryer and counts socks; one striped sock has no partner. Sound: a dryer door clunk, soft lo-fi beat. SHOT 2 (3–6s): He searches everywhere: under the chair, in the basket, inside his beanie. Sound: rustling, little hums of confusion. SHOT 3 (6–8.5s): He slowly turns: the missing sock is spinning round and round alone in a neighboring washing machine window. Long deadpan stare. Sound: the beat stops, a rhythmic 'whum-whum' of the drum, one glockenspiel note. SHOT 4 (8.5–10s): He sits down in front of the machine with a juice box and watches it spin like television. Sound: a straw slurp, the ukulele tune softly returning. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s mystery-comedy TV cartoon, strictly flat 2D: clean confident outlines, cel shading with one hard shadow tone, a moody night palette of deep teal, sea green and midnight blue with warm flashlight-yellow accents, dramatic rim light, painted atmospheric backgrounds with drifting fog, cobwebs and crooked silhouettes; spooky but kid-friendly comedic tone. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): two friends: a tall, nervous boy with a mop of brown hair, a striped scarf and a flashlight; a short, fearless girl with a high ponytail and an instant camera. SETTING: an abandoned retro bowling alley at night, dusty lanes, flickering neon light, fog drifting across the floor. AUDIO OVERALL: an original spooky-comedy score with a wobbly organ, plucked double bass, eerie whistling synth and timpani, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The two creep along the lanes; in lane seven, the pins suddenly fall down by themselves with nobody there. Sound: a hollow rolling rumble, a strike crash, an eerie organ chord. SHOT 2 (3–5.5s): The boy leaps into the girl's arms, teeth chattering, while she raises her camera calmly. Sound: chattering teeth, a timpani roll. SHOT 3 (5.5–8s): Camera flash! In the bright light, a tiny black kitten is revealed sitting at the end of the lane, batting a bowling ball with its paw. Sound: a camera flash 'fwip', a tiny 'mew'. SHOT 4 (8–10s): The kitten rolls the ball back and knocks the boy over like a pin; the girl snaps a photo, laughing. Sound: rolling, a soft 'bonk', a giggle, a playful organ button ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Luxury perfume commercial: glass bottle on black, fine mist sprays in slow motion, golden rim light
PixVerse V6
Music video: a singer performs under a blue spotlight, haze and light beams, crowd hands raised
PixVerse V6
Moody music video: a pianist plays a grand piano on a hill under a stormy sky, leaves swirling
PixVerse V6
หมาตีลังกา
Seedance 1.0 Pro · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – modern 2010s TV cartoon, strictly flat 2D: very simple rounded character shapes, thin even black outlines, flat pastel colors with almost no shading, tiny dot eyes and minimal faces, a soft cozy palette of butter yellow, sage green, peach and sky blue, clean flat backgrounds made of simple shapes with light paper texture; deadpan, gentle comedic acting with small subtle movements and long funny pauses. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a big, round, sleepy capybara in a tiny knitted hat; a small hedgehog with round glasses and a tote bag; an elderly gecko who runs the stall. SETTING: a cozy Thai night market at dusk with string lights, steam rising from bamboo baskets and a hand-painted stall sign with no readable words. AUDIO OVERALL: an original soft, cozy lo-fi tune with ukulele, glockenspiel and gentle hand claps, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–3s): The capybara and the hedgehog stand in line, staring at one last steaming dumpling in the basket. Sound: soft market chatter, sizzling, a gentle ukulele strum. SHOT 2 (3–5.5s): Close-up of both faces, slowly turning to look at each other in deadpan silence. Sound: the music stops, a single glockenspiel 'ting', a cricket chirp. SHOT 3 (5.5–8s): The gecko calmly cuts the dumpling into two perfect halves and hands one to each. Sound: a tiny knife 'tock', a soft 'aww' hum from the capybara. SHOT 4 (8–10s): They sit side by side on a little stool, each taking a tiny bite as steam fogs the hedgehog's glasses. Sound: a soft chew, a content sigh, the ukulele tune finishing warmly. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video
Original short 2D cartoon with synchronized sound, 9:16 vertical, 10 seconds, 4 shots with clean cuts. Completely original characters, story and design that do not resemble any existing cartoon, TV show, film, studio character or mascot. No text, no subtitles, no captions, no title cards, no logos, no watermark anywhere on screen. ART STYLE – 2010s vector TV comedy cartoon, strictly flat 2D: clean crisp vector outlines, characters with angular stylized heads, big expressive eyes with small pupils, lanky bodies and long limbs, flat colors with one soft cel-shade tone, slightly painterly urban backgrounds with soft evening light, punchy comedic energy with fast smash-cut reaction shots. Absolutely no 3D, no CGI, no realistic textures, no anime style. CHARACTERS (identical in every shot): a punky teen girl with a hot-pink mohawk, freckles and a black apron; her lanky nerdy best friend with a bowl haircut, braces and a paper hat. SETTING: a tiny food truck window at an evening street market, grilled pork skewers on a smoking grill, string lights, a long line of customers outside. AUDIO OVERALL: an original punchy pop-punk garage-rock riff with crunchy guitar, bass and drums, crisp modern recording, perfectly synced to the action, with expressive cartoon sound effects. Only wordless sounds, giggles, hums and gasps — no dialogue, no voiceover, no narration, no lyrics, no famous melodies. SHOT 1 (0–2.5s): The line of hungry customers stretches into the distance; the friend panics, eyes spinning. Sound: crowd murmur, an alarm-like guitar riff. SHOT 2 (2.5–5.5s): The girl cracks her knuckles and flips twenty skewers at once in the air, a blur of speed lines and flames. Sound: sizzling, flame whooshes, fast drums. SHOT 3 (5.5–8s): Skewers land perfectly in a row of open hands of customers out the window, one after another. Sound: a rhythmic 'thwip-thwip-thwip', cheering. SHOT 4 (8–10s): The last skewer lands in the friend's mouth; he gives a thumbs up with watery eyes from the spice as she smirks. Sound: a chomp, a high-pitched 'hot!' squeak, a power-chord ending. No text, no subtitles, no captions, no logos, consistent character design in every shot, strictly flat 2D hand-drawn animation.
Seedance 2.5 · Text to Video